Army War Actions (Basic)
Different values: 6
=====================================
object {Army War Actions (Basic)}
    _id : string {Army War Actions (Basic)._id} (all different values)
    folder : string {Army War Actions (Basic).folder} (same value: Vqp8b64uH35zkncy)
    img : string {Army War Actions (Basic).img} (3 different values)
        systems/pf2e/icons/actions/OneAction.webp (x3)
        systems/pf2e/icons/actions/TwoActions.webp (x2)
        systems/pf2e/icons/actions/ThreeActions.webp (x1)
    name : string {Army War Actions (Basic).name} (all different values)
    system : object {Army War Actions (Basic).system}
        actionType : object {Army War Actions (Basic).system.actionType}
            value : string {Army War Actions (Basic).system.actionType.value} (same value: action)
        actions : object {Army War Actions (Basic).system.actions}
            value : integer {Army War Actions (Basic).system.actions.value} (3 different values)
                1 (x3)
                2 (x2)
                3 (x1)
        campaign : string {Army War Actions (Basic).system.campaign} (same value: kingmaker)
        category : string {Army War Actions (Basic).system.category} (same value: army-war-action)
        description : object {Army War Actions (Basic).system.description}
            value : string {Army War Actions (Basic).system.description.value} (all different values)
        [location] : mixed
        prerequisites : object {Army War Actions (Basic).system.prerequisites}
            value : array<> {Army War Actions (Basic).system.prerequisites.value}
                Length: min=0 max=0
                Value type: mixed
        publication : object {Army War Actions (Basic).system.publication}
            license : string {Army War Actions (Basic).system.publication.license} (same value: OGL)
            remaster : boolean {Army War Actions (Basic).system.publication.remaster} (same value: False)
            title : string {Army War Actions (Basic).system.publication.title} (same value: Pathfinder Kingmaker)
        rules : ###FoundryRulesObject###
        traits : object {Army War Actions (Basic).system.traits}
            rarity : string {Army War Actions (Basic).system.traits.rarity} (same value: common)
            value : array<string> {Army War Actions (Basic).system.traits.value}
                Length: min=0 max=1
                Value type: string {Army War Actions (Basic).system.traits.value.[]} (3 different values)
                    maneuver (x3)
                    attack (x1)
                    morale (x1)
    type : string {Army War Actions (Basic).type} (same value: campaignFeature)